Practical shader development :vertex and fragment shaders for game developers
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Item type | Current library | Call number | Status | Date due | Barcode |
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NISER LIBRARY | 004.925.2 HAL-P (Browse shelf(Opens below)) | Available | 23151 |
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004.89-519.17 HAM-G Graph representation learning | 004.92 VER-C Computer graphics & CAD | 004.924 STE-M Multimedia applications | 004.925.2 HAL-P Practical shader development | 004.925.3 SUF-R Ray tracing from the ground up | 005.1, 23 Code Generation with Templates | 005.4 EVA-I Introduction to six sigma & process improvement (an) |
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