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Practical shader development (Record no. 32778)

MARC details
000 -LEADER
fixed length control field 00625nam a22002177a 4500
005 - DATE & TIME
control field 20220329110423.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220329b ||||| |||| 00| 0 hin d
020 ## - ISBN
International Standard Book Number 9781484244562
040 ## - CATALOGING SOURCE
Original cataloging agency NISER LIBRARY
041 ## - Language
Language English
082 ## - UDC Number
Classification number 004.925.2
Book Number HAL-P
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Halladay, Kyle
245 ## - TITLE STATEMENT
Title Practical shader development
Sub Title :vertex and fragment shaders for game developers
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Bristol:
Name of publisher, distributor, etc Apress,
Date of publication, distribution, etc 2019.
300 ## - PHYSICAL DESCRIPTION
Pages xxi, 381p.
Other Details pd.
Dimension 25cm.
650 ## - Subject
Subject COMPUTER SCIENCE
650 ## - Subject
Subject COMPUTER GAMES PROGRAMMING
650 ## - Subject
Subject COMPUTER GRAPHICS
650 ## - Subject
Subject SHADER DEVELOPMENT
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Location (home branch) Sublocation or collection (holding branch) Date acquired Koha issues (times borrowed) Koha full call number Barcode (Accession No.) Koha date last seen Koha date last borrowed Price effective from Koha item type
    Universal Decimal Classification     NISER LIBRARY NISER LIBRARY 28/02/2022 2 004.925.2 HAL-P 23151 31/03/2024 24/03/2024 29/03/2022 Book
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