000 | 00625nam a22002177a 4500 | ||
---|---|---|---|
999 |
_c32778 _d32778 |
||
005 | 20220329110423.0 | ||
008 | 220329b ||||| |||| 00| 0 hin d | ||
020 | _a9781484244562 | ||
040 | _aNISER LIBRARY | ||
041 | _aEnglish | ||
082 |
_a004.925.2 _bHAL-P |
||
100 | _aHalladay, Kyle | ||
245 |
_aPractical shader development _b:vertex and fragment shaders for game developers |
||
260 |
_aBristol: _bApress, _c2019. |
||
300 |
_axxi, 381p. _bpd. _c25cm. |
||
650 | _aCOMPUTER SCIENCE | ||
650 | _aCOMPUTER GAMES PROGRAMMING | ||
650 | _aCOMPUTER GRAPHICS | ||
650 | _aSHADER DEVELOPMENT | ||
942 | _cBK |