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61.
Practical shader development :vertex and fragment shaders for game developers

by Halladay, Kyle.

Material type: Text Text; Format: print ; Literary form: Not fiction Language: English Publication details: Bristol: Apress, 2019Availability: Items available for loan: NISER LIBRARY (1)Call number: 004.925.2 HAL-P.

62.
Introduction to ray tracing (an)

by Glassner, Andrew S.

Material type: Text Text; Format: print ; Literary form: Not fiction Language: English Publication details: San Francisco: Morgan kaufmann, 1989Availability: Items available for loan: SMS Library (1)Call number: 004.92 GLA-I.

63.
Ray tracing from the ground up

by Suffern, Kevin.

Material type: Text Text; Format: print ; Literary form: Not fiction Language: English Publication details: Boca Raton: CRC Press, 2007Availability: Items available for loan: NISER LIBRARY (1)Call number: 004.925.3 SUF-R.

64.
Delhi Calm

by Ghosh, Vishwajyoti.

Material type: Text Text; Format: print ; Literary form: Not fiction Language: English Publication details: Noida: Harper Collins, 2010Availability: Items available for loan: NISER LIBRARY (1)Call number: 82-94 GHO-D.

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