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Luck, logic, and white lies : the mathematics of games

By: Bewersdorff, JörgMaterial type: TextTextLanguage: English Original language: German Publication details: Boca Raton : CRC Press, 2021. Edition: 2nd editionDescription: xx, 548p. : 80 B/W IllustrationsISBN: 9780367548414Uniform titles: Glück, Logik und Bluff. English Subject(s): Game theoryDDC classification: 519.21 Online resources: Table of Contents | Reviews Summary: Luck, Logic, and White Lies: The Mathematics of Games, Second Edition considers a specific problem—generally a game or game fragment and introduces the related mathematical methods. It contains a section on the historical development of the theories of games of chance, and combinatorial and strategic games. This new edition features new and much refreshed chapters, including an all-new Part IV on the problem of how to measure skill in games. Readers are also introduced to new references and techniques developed since the previous edition. Features : Provides a uniquely historical perspective on the mathematical underpinnings of a comprehensive list of games. Suitable for a broad audience of differing mathematical levels. Anyone with a passion for games, game theory, and mathematics will enjoy this book, whether they be students, academics, or game enthusiasts. Covers a wide selection of topics at a level that can be appreciated on a historical, recreational, and mathematical level.
List(s) this item appears in: Mathematics
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First published in German under the title "Glück, Logik und Bluff : Mathematik im Spiel - Methoden, Ergebnisse und Grenzen" by Jörg Bewersdorff, 7th edition, 2018.

Includes bibliographical references and index.

Luck, Logic, and White Lies: The Mathematics of Games, Second Edition considers a specific problem—generally a game or game fragment and introduces the related mathematical methods. It contains a section on the historical development of the theories of games of chance, and combinatorial and strategic games.

This new edition features new and much refreshed chapters, including an all-new Part IV on the problem of how to measure skill in games. Readers are also introduced to new references and techniques developed since the previous edition.

Features :


Provides a uniquely historical perspective on the mathematical underpinnings of a comprehensive list of games.
Suitable for a broad audience of differing mathematical levels. Anyone with a passion for games, game theory, and mathematics will enjoy this book, whether they be students, academics, or game enthusiasts.
Covers a wide selection of topics at a level that can be appreciated on a historical, recreational, and mathematical level.

Description based on print version record and CIP data provided by publisher.

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