MARC details
000 -LEADER |
fixed length control field |
02033nam a22002897a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20250122142245.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
250122b |||||||| |||| 00| 0 hin d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781617295430 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
NISER LIBRARY |
Language of cataloging |
eng |
Transcribing agency |
NISER LIBRARY |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
004.85 |
Item number |
ZAI-D |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Zai, Alexander |
245 10 - TITLE STATEMENT |
Title |
Deep reinforcement learning in action |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc. |
Shelter Island, NY : |
Name of publisher, distributor, etc. |
Manning Publications Company, |
Date of publication, distribution, etc. |
2020 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xx, 359 pages ; |
Dimensions |
23 cm |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references (pages 348-350) and index. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Humans learn best from feedback—we are encouraged to take actions that lead to positive results while deterred by decisions with negative consequences. This reinforcement process can be applied to computer programs allowing them to solve more complex problems that classical programming cannot. Deep Reinforcement Learning in Action teaches you the fundamental concepts and terminology of deep reinforcement learning, along with the practical skills and techniques you’ll need to implement it into your own projects. Deep Reinforcement Learning in Action teaches you how to program AI agents that adapt and improve based on direct feedback from their environment. In this example-rich tutorial, you’ll master foundational and advanced DRL techniques by taking on interesting challenges like navigating a maze and playing video games. Along the way, you’ll work with core algorithms, including deep Q-networks and policy gradients, along with industry-standard tools like PyTorch and OpenAI Gym.<br/> |
521 ## - TARGET AUDIENCE NOTE |
Target audience note |
For readers with intermediate skills in Python and deep learning. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Machine learning. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Algorithms. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Reinforcement learning. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computational learning theory. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Artificial intelligence. |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Brown, Brandon |
856 ## - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
Reviews |
Uniform Resource Identifier |
<a href="https://www.goodreads.com/book/show/50075895-deep-reinforcement-learning-in-action?ref=nav_sb_ss_1_13#CommunityReviews">https://www.goodreads.com/book/show/50075895-deep-reinforcement-learning-in-action?ref=nav_sb_ss_1_13#CommunityReviews</a> |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Universal Decimal Classification |
Koha item type |
Book |